When farming sim Stardew Valley first came out back in 2016, most of us saw it as a modest indie hit, offering charm, wit and a beautiful little world. Ten years later, this tiny indie has sold nearly 50m copies. If you haven’t played it yourself, you’ve probably seen someone playing it on the train (or, in the case of one of my musical theatre castmates, in the dressing room between scenes). As we discussed on the Tech Weekly podcast shortly after its launch, this calming game about tending crops and animals and relationships with neighbours rejuvenated the entire farming/life sim genre. To this day, I still get press releases promising that some upcoming cosy game or another is the next Stardew Valley.
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